简单UI框架

简单的UI框架,方便以后复制

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace IL
{

public enum UILevel
{
Bottom,//底层
Common, //普通层
Top,//最前层
}


public class UIMgr : ASingleton<UIMgr>
{



private Dictionary<string, PanelView> mAllPanel = new Dictionary<string, PanelView>();

private Transform mBottomTrans;
private Transform mCommonTrans;
private Transform mTopTrans;

private Canvas mCanvas;
private CanvasScaler mCanvasScaler;
private GraphicRaycaster mGraphicRaycaster;
private RectTransform mRectTransform;

private EventSystem mEventSystem;

private Transform UIRoot;


public void Init()
{
UIRoot = GameObject.Instantiate(ResMgr.Ins.Load<GameObject>(AssetBundleName.UI,"uiroot")).transform;
GameObject.DontDestroyOnLoad(UIRoot);

mBottomTrans = UIRoot.Find("Bottom");
mCommonTrans = UIRoot.Find("Common");
mTopTrans = UIRoot.Find("Top");

mCanvas = UIRoot.GetComponent<Canvas>();
mCanvasScaler = UIRoot.GetComponent<CanvasScaler>();
mGraphicRaycaster = UIRoot.GetComponent<GraphicRaycaster>();
mRectTransform = UIRoot.GetComponent<RectTransform>();

mEventSystem = UIRoot.Find("EventSystem").GetComponent<EventSystem>();

}

public RectTransform RectTransform
{
get { return mRectTransform; }
}

public GraphicRaycaster GraphicRaycaster
{
get { return mGraphicRaycaster; }
}

public Canvas RootCanvas
{
get { return mCanvas; }
}
/// <summary>
/// 设置分辨率
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
public void SetResolution(int width, int height)
{
mCanvasScaler.referenceResolution = new Vector2(width, height);
}


private T OpenUI<T>(string PanelName, UILevel uiLevel) where T:PanelView
{
if (!mAllPanel.ContainsKey(PanelName))
{
CreateUI(typeof(T), PanelName, uiLevel);
}
mAllPanel[PanelName].SetActive(true);
return mAllPanel[PanelName]as T;

}

private void OpenUIAsync<T>(string PanelName, Action<UnityEngine.Object> onLoaded = null) where T : PanelView, new()
{
if (!mAllPanel.ContainsKey(PanelName))
{
CreateUIAsync<T>(PanelName,onLoaded);
}
onLoaded(null);
// return mAllPanel[PanelName];

}

private void CreateUIAsync<T>(string panelName, Action<UnityEngine.Object> onLoaded) where T : PanelView, new()
{
ResMgr.Ins.LoadAsync(AssetBundleName.UI, panelName,onLoaded);
}

private void CreateUI(Type type, string panelName, UILevel uiLevel)
{
PanelView panelView = Activator.CreateInstance(type) as PanelView;

Transform parent;

switch (uiLevel)
{
case UILevel.Bottom:
parent = mBottomTrans;
break;
case UILevel.Common:
parent = mCommonTrans;
break;
case UILevel.Top:
parent = mTopTrans;
break;
default:
parent = mCommonTrans;
break;
}
GameObject ui = GameObject.Instantiate(ResMgr.Ins.Load<GameObject>(AssetBundleName.UI, panelName), parent);
ui.name = panelName;
panelView.SetGameObject(ui);
panelView.Init();
mAllPanel.Add(panelName, panelView);

}

public ViewType Open<ViewType>(UILevel uiLevel = UILevel.Common) where ViewType : PanelView
{
return OpenUI<ViewType>( GetName<ViewType>(), uiLevel);
}

public void OpenAsync<T>( Action<UnityEngine.Object> onLoaded = null)
{
OpenUIAsync<PanelView>(GetName<T>(), onLoaded);
}

private string GetName<T>()
{
if (Runtime.Ins.IsHotResProject)
{
string name = typeof(T).ToString();
return name.Replace("Type : ", "");
}
else
{
string name = typeof(T).ToString();
string[] nameSplits = name.Split('.');
return nameSplits[nameSplits.Length - 1];
}


//return name;
}
}
}