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| using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems;
namespace GameKit { public class Joystick : MonoBehaviour {
[Header("摇杆最大半径(UGUI)")] public float maxRadius = 0; [Header("摇杆最小半径(UGUI)")] public float minRadius = 0; [Header("摇杆框")] public Transform stickBorder; [Header("摇杆")] public Transform stick;
[HideInInspector] public Camera camera;
Vector2 _touchStartPos;
Vector3 _stickBorderInitPos;
public event Action<Vector2> onValueChange;
List<KeyCode> _pressedKeyCode = new List<KeyCode>();
Vector2 _lastValue;
bool _isStickMode = false;
CanvasGroup stickBorderGroup;
void Start() { _stickBorderInitPos = stickBorder.position; stickBorderGroup = stickBorder.gameObject.GetComponent<CanvasGroup>(); }
private void FixedUpdate() { if (_isStickMode == false) { CheckKeyPress(KeyCode.UpArrow); CheckKeyPress(KeyCode.DownArrow); CheckKeyPress(KeyCode.LeftArrow); CheckKeyPress(KeyCode.RightArrow);
CheckKeyRelease(KeyCode.UpArrow); CheckKeyRelease(KeyCode.DownArrow); CheckKeyRelease(KeyCode.LeftArrow); CheckKeyRelease(KeyCode.RightArrow);
Vector2 tempValue = Vector2.zero; if (_pressedKeyCode.Count > 0) { switch (_pressedKeyCode[0]) { case KeyCode.UpArrow: tempValue = Vector2.up; break; case KeyCode.DownArrow: tempValue = Vector2.down; break; case KeyCode.LeftArrow: tempValue = Vector2.left; break; case KeyCode.RightArrow: tempValue = Vector2.right; break; } }
SetValue(tempValue); } }
void SetValue(Vector2 value) { if (_lastValue != value) { _lastValue = value; onValueChange?.Invoke(_lastValue); } }
void CheckKeyPress(KeyCode keyCode) { if (Input.GetKeyDown(keyCode)) { _pressedKeyCode.Remove(keyCode); _pressedKeyCode.Insert(0, keyCode); } }
void CheckKeyRelease(KeyCode keyCode) { if (!Input.GetKey(keyCode)) { _pressedKeyCode.Remove(keyCode); } }
Vector2 GetLocalMousePosition(GameObject go) { if(null == camera) { Debug.LogError("Joystick need binding a camera"); }
Vector2 screenMouse = new Vector2(Input.mousePosition.x, Input.mousePosition.y); Vector2 localPoint; RectTransformUtility.ScreenPointToLocalPointInRectangle(go.GetComponent<RectTransform>(), screenMouse, camera, out localPoint);
return localPoint; }
public void OnPointerDown(BaseEventData e) { stickBorder.localPosition = GetLocalMousePosition(gameObject);
stickBorderGroup.alpha = 0.4f; }
public void OnBeginDrag(BaseEventData e) { _isStickMode = true;
_touchStartPos = GetLocalMousePosition(stickBorder.gameObject); }
public void OnDrag(BaseEventData e) { Vector2 touchNowPos = GetLocalMousePosition(stickBorder.gameObject);
var moveVector = (touchNowPos - _touchStartPos);
if (moveVector.magnitude <= minRadius) { return; } moveVector = Vector3.ClampMagnitude(moveVector, maxRadius); stick.localPosition = moveVector;
Vector2 value = new Vector2(moveVector.x, moveVector.y);
SetValue(value); }
public void OnEndDrag(BaseEventData e) { stick.localPosition = Vector3.zero; onValueChange?.Invoke(Vector2.zero); _isStickMode = false;
ResetStickBorder(); }
void ResetStickBorder() { stickBorderGroup.alpha = 0.0f; stickBorder.position = _stickBorderInitPos; } } }
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