虚拟遥感

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace GameKit
{
public class Joystick : MonoBehaviour
{

[Header("摇杆最大半径(UGUI)")]
public float maxRadius = 0;
[Header("摇杆最小半径(UGUI)")]
public float minRadius = 0;
[Header("摇杆框")]
public Transform stickBorder;
[Header("摇杆")]
public Transform stick;

/// <summary>
/// 绑定的相机
/// </summary>
[HideInInspector]
public Camera camera;

/// <summary>
/// 触摸的起始位置
/// </summary>
Vector2 _touchStartPos;

/// <summary>
/// 摇杆起始位置
/// </summary>
Vector3 _stickBorderInitPos;

/// <summary>
/// 当Stick的值改变时触发
/// </summary>
public event Action<Vector2> onValueChange;

List<KeyCode> _pressedKeyCode = new List<KeyCode>();

Vector2 _lastValue;

bool _isStickMode = false;

CanvasGroup stickBorderGroup;

void Start()
{
_stickBorderInitPos = stickBorder.position;
stickBorderGroup = stickBorder.gameObject.GetComponent<CanvasGroup>();
}


private void FixedUpdate()
{
if (_isStickMode == false)
{
CheckKeyPress(KeyCode.UpArrow);
CheckKeyPress(KeyCode.DownArrow);
CheckKeyPress(KeyCode.LeftArrow);
CheckKeyPress(KeyCode.RightArrow);

CheckKeyRelease(KeyCode.UpArrow);
CheckKeyRelease(KeyCode.DownArrow);
CheckKeyRelease(KeyCode.LeftArrow);
CheckKeyRelease(KeyCode.RightArrow);

Vector2 tempValue = Vector2.zero;
if (_pressedKeyCode.Count > 0)
{
switch (_pressedKeyCode[0])
{
case KeyCode.UpArrow:
tempValue = Vector2.up;
break;
case KeyCode.DownArrow:
tempValue = Vector2.down;
break;
case KeyCode.LeftArrow:
tempValue = Vector2.left;
break;
case KeyCode.RightArrow:
tempValue = Vector2.right;
break;
}
}

SetValue(tempValue);
}
}

void SetValue(Vector2 value)
{
if (_lastValue != value)
{
_lastValue = value;
onValueChange?.Invoke(_lastValue);
}
}

void CheckKeyPress(KeyCode keyCode)
{
if (Input.GetKeyDown(keyCode))
{
_pressedKeyCode.Remove(keyCode);
_pressedKeyCode.Insert(0, keyCode);
}
}

void CheckKeyRelease(KeyCode keyCode)
{
if (!Input.GetKey(keyCode))
{
_pressedKeyCode.Remove(keyCode);
}
}

/// <summary>
/// 得到指定GameObject下,鼠标相对的localposition坐标
/// </summary>
/// <param name="go"></param>
/// <returns></returns>
Vector2 GetLocalMousePosition(GameObject go)
{
if(null == camera)
{
Debug.LogError("Joystick need binding a camera");
}

Vector2 screenMouse = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(go.GetComponent<RectTransform>(), screenMouse, camera, out localPoint);

//Debug.LogFormat("Mouse:{0} Screen:{1} LocalPoint:{2}", Input.mousePosition, screenMouse, localPoint);
return localPoint;
}

/// <summary>
/// 触摸开始的时候
/// </summary>
/// <param name="e"></param>
public void OnPointerDown(BaseEventData e)
{
stickBorder.localPosition = GetLocalMousePosition(gameObject);

stickBorderGroup.alpha = 0.4f;
}

/// <summary>
/// 滑动开始的时候
/// </summary>
/// <param name="e"></param>
public void OnBeginDrag(BaseEventData e)
{
_isStickMode = true;

_touchStartPos = GetLocalMousePosition(stickBorder.gameObject);
}

/// <summary>
/// 滑动中
/// </summary>
/// <param name="e"></param>
public void OnDrag(BaseEventData e)
{
Vector2 touchNowPos = GetLocalMousePosition(stickBorder.gameObject);

var moveVector = (touchNowPos - _touchStartPos);

if (moveVector.magnitude <= minRadius)
{
return;
}

moveVector = Vector3.ClampMagnitude(moveVector, maxRadius);

stick.localPosition = moveVector;

Vector2 value = new Vector2(moveVector.x, moveVector.y);

SetValue(value);
}

/// <summary>
/// 滑动结束的时候
/// </summary>
/// <param name="e"></param>
public void OnEndDrag(BaseEventData e)
{
stick.localPosition = Vector3.zero;
onValueChange?.Invoke(Vector2.zero);
_isStickMode = false;

ResetStickBorder();
}

void ResetStickBorder()
{
stickBorderGroup.alpha = 0.0f;
stickBorder.position = _stickBorderInitPos;
}
}
}